Thus, the Kill Team is joined by Chaplain Ortan Cassius himself, the Ultramarines hero leading his brothers in a series of desperate battles to purge the xenos from Torhaven. Unbeknownst even to the Inquisition, Torhaven's equatorial fortress conceals a secret cache of Ultramarines gene-seed, an incalculably precious asset that cannot be allowed to fall into alien hands. Responding to reports of Genestealer cult activity on Torhaven, the Ordo Xenos despatch a Deathwatch Kill Team to exterminate the threat. Imperial Guard fought here against an invading Night Lords Chaos Warband. Has been continuously fought over for eighty-three years since it was first invaded by Orks.Ĭurrently on the front lines of the Wrack War.Īn Imperial world currently being invaded by Hive Fleet Kraken. The timely arrival of a squadron of Grey Knights Space Marines helped to save the planet from a dark fate.Ĭontested between Chaos and Imperial forces. Ghinga is currently fighting an uprising instigated by Chaos Cultists, with the aid of Daemonic. Through tenacity and firepower, the Novamarines hold the line for six hours until Titans arrive to throw the Orks back. Dropping from orbit, the Novamarines Chapter deploy a thin line of Devastators and Sternguard into the mile-wide breach. Armatura was one of the first worlds to feel the wrath of the Forces of Chaos, falling to the Warmaster's forces.Ĭontested by the Imperium and T'au Empire.ĭuring fierce fighting on Bleakfrost, an Ork horde overruns the last Imperial defence line. Towards the beginning of the Horus Heresy, Primarchs Lorgar and Angron of the Word Bearers and World Eaters Traitor Legions, conducted a joint campaign, known as the Shadow Crusade, into the heart of the Realm of Ultramar. Imperium fought on this world against the Orks of WAAAGH! Uggrot
These places can be some of the most ghastly in the Imperium, with ravaged environments, cracked planetary crusts, burnt-out cities, and plains covered in the rotting flesh of the fallen. But the bureaucratic wheels of the Imperium grind slowly and a world can lie devastated for Terran centuries before any effort is made to resettle it.
The Administratum sends colonists from more overcrowded worlds (sometimes willingly, sometimes not) to re-populate such war-torn worlds after the fighting has ended.
Planetbound, these reavers roam the war-torn worlds in feral packs, stealing anything not nailed down and killing anyone who gets in their way. Deserters and escaped prisoners form bands of pirates, preying on any starships unable to defend themselves. Mercenaries flock to such places, hoping to leave soon after with their voidships loaded with pay and loot. The Imperium can field truly immense armies of millions of men and women, grinding their way across a devastated planet and reducing its cities to rubble.
Long-term war zones are hellish places where death comes quickly. Massive Imperial military campaigns and Imperial Crusades can envelop dozens of star systems and hundreds of worlds, many of which are utterly devastated by orbital bombardments and artillery in planet-spanning battles that last for entire solar decades. The Imperium of Man is constantly at war and during those conflicts whole planets can burn. Sergeant "Brassneck" Hobbs, Scintillian 23rdĪ War World is an Imperial planet that is part of an active war zone. Do what you're told, keep your weapon clean and your head down. " Right you lot, I'm to brief you on war zone etiquette-so listen up! It's real simple.